Studies
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Research
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Queer characters in computer games: Greater diversity than before, but plenty of room for more
In the last 20 years, an increasing number of nuanced queer characters have entered computer games. But there is still some way to go before queer representation reflects the real world.
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Films shape our understanding of the past
Richard Linklater’s films serve as a window into nineties slacker culture and youth life in the 1970s. Media researchers at UiO have published a book about the director behind 'Dazed and Confused' and the 'Before' Trilogy.
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Video games: - Parents follow the boys with argus eyes
Two out of three Norwegian boys play video games daily. But is it the mothers or the fathers who are most concerned? The answer might surprise you.
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The tastes of young people steer new media developments
Norwegian media organisations make themselves relevant to young people by inviting influencers to create content with cross-generational appeal. But you will not find the same content on national broadcaster NRK as on YouTube.
Screen Cultures
IMK is the host department for Screen Cultures, a research and education initiative at the Faculty of Humanities. Screen Cultures is an interdisciplinary research area in which we analyse and reflect on the manifold implications of screens in and for our daily lives.