Gunnar Liestøl

Bilde av Gunnar Liestøl
English version of this page
Telefon +47-22850439
Faks +47-22850401
Rom 469
Brukernavn
Besøksadresse Gaustadalléen 21 Forskningsparken 0349 OSLO
Postadresse Postboks 1093 Blindern 0317 OSLO

Current research activity

Directs the Sitsim–research, which has particular focus on digital genre design and mobile locative media (mobile augmented reality). The Sitsim–research has been funded by the VERDIKT-programme, Norwegian Research Council (The INVENTIO–project 2006-2011), EngageLab at Intermedia, University of Oslo and the Dept. of Media & Communication, University of Oslo (2010–), Norway Opening Universities (2010-11), The Arts Council/ABM-utvikling (2010-14), and the KLIMAFORSK-programme, Norwegian Research Council/Oslo Science Park (ClimSim-preproject 2013-2014).

For more information see web site: Situated Simulations (SitsimLab)
 

Emneord: Medier og kommunikasjon, Mobile medier, Genre Design, Utvidet virkelighet, Lokasjonsbasert medier, Retorikk

Publikasjoner

Liestøl, G., Morrison, A. & Stenarson. T. (2015) 'Visualization of Climate Change in situ' in (Eds. Thwaites, H. et al.) Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong. IEEE conference proceedings 2015 ISBN 9781479972272, pp. 251-256. DOI: 10.1109/VSMM.2014.7136657

Liestøl, Gunnar & Morrison, Andrew (2015). The power of place and perspective: sensory media and situated simulations in urban design, In Adriana de Souza e Silva & Mimi Sheller (ed.),  Mobility and Locative Media: Mobile Communication in Hybrid Spaces (Changing Mobilities).  New York: Routledge.  ISBN 978-1138778139.  12.  s 207 - 223

Liestøl, Gunnar (2013). Topics of Innovation. Towards a Method of Invention and Innovation in Digital Media Design , In Tanja Storsul & Arne H. Krumsvik (ed.),  Media Innovations. A Multidisciplinary Study of Change.  Nordicom.  ISBN 978-91-86523-65-7.  Chapter 4.  s 61 - 74

Liestøl, Gunnar & Freidlander, Larry (2013). Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media , In Alonzo C. Addison; Livio De Luca; Gabriele Guidi & Sofia Pescarin (ed.),  Proceedings of the 2013 Digital Heritage International Congress.  IEEE /Institute of Electrical and Electronics Engineers.  ISBN 978-1-4799-3169-9.  Section 2.  s 429 - 433
        
Liestøl, Gunnar & Morrison, Andrew (2013). Views, alignment and incongruity in indirect augmented reality, In Mark Billinghurst & Bruce Thomas (ed.),  Proceedings of 2013 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media and Humanities (ISMAR-AMH).  IEEEXplore.  ISBN 978-1-4799-2945-0.  Kapittel.  s 23 - 28

Liestøl, G. (2012) 'Solving the Centre–Periphery Problem in Cultural Heritage by Means of Situated Simulations' in Iannides, M. et al (Eds.) Progress in Cultural Heritage Preservation. Lecture Notes in Computer Science, 2012, Volume 7616/2012, pp. 618–627. Berlin Heidelberg: Springer Verlag.

Liestøl, G., Doksrød, A., Ledas, S. and Rasmussen, T. (2012) ‘Sensory Media: Multidisciplinary Approaches in Designing a Situated & Mobile Learning Environment for Past Topics’ inInternational Journal of Interactive Mobile Technologies (iJIM), Vol 6 (2012), pp 18–24 (Open access).

Liestøl, G., Rasmussen, T. and Stenarson, T. ‘Mobile Innovation: Designing & Evaluation Situated Simulations’ in Digital Creativity 2011, Vol. 22, No. 3, pp. 172–184. Abingdon: Routledge, Taylor & Francis Group (2011)

Liestøl, G. ‘Situated Simulations between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space’ in B. Furht (Ed.) Handbook of Augmented Reality, Springer (2011).

Liestøl, G and Rasmussen, T. 'In the Presence of the Past. A field trial evaluation of a situated simulation design reconstructing a viking burial scene' in Szücs, A. and Tait, A. W. (Eds.) Media Inspirations for Learning. Proceedings of EDEN 2010. Budapest: EDEN Secretariat, ℅ Budapest University of Technology an Economics 2010.

Liestøl, G. 'Situated Simulations: A Prorotyped Augmented Reality Genre for Learning on the iPhone' in International Journal of Interactive Mobile Technologies (iJIM), Vol 3 (2009) - (open access, registration required).

Liestøl, G. 'Augmented Reality and Digital Genre Design - Situated Simulations on the iPhone' in Proceedings of ISMAR 2009 IEEE International Symposium on Mixed and Augmented Reality - Arts, Media and Humanities. 19-22 Oct. 2009, pp 29-34.

  • Liestøl, Gunnar & Morrison, Andrew (2016). Genre Innovation – a Prologue. Journal of Media Innovations.  ISSN 1894-5562.  3(2), s 1- 3 . doi: http://dx.doi.org/10.5617/jmi.v3i2.4085 Fulltekst i vitenarkiv.
  • Smørdal, Ole; Liestøl, Gunnar & Erstad, Ola (2016). Exploring situated knowledge building using mobile augmented reality. QWERTY - Interdisciplinary Journal of Technology, Culture and Education.  ISSN 1828-7344.  11(1) Vis sammendrag
  • Liestøl, Gunnar & Morrison, Andrew (2015). The power of place and perspective: sensory media and situated simulations in urban design, In Adriana de Souza e Silva & Mimi Sheller (ed.),  Mobility and Locative Media: Mobile Communication in Hybrid Spaces (Changing Mobilities).  Routledge.  ISBN 978-1138778139.  12.  s 207 - 223
  • Liestøl, Gunnar; Smørdal, Ole & Erstad, Ola (2015). STEM–Learning by means of Mobile Augmented Reality. Exploring the Potential of Augmenting Classroom Learning with Situated Simulations and Practical Activities on Location., In L. Gómez Chova; A. López Martínez & I. Candel Torres (ed.),  Edulearn15 Proceedings.  The International Academy of Technology, Education and Development.  ISBN 978-84-606-8243-1.  1.  s 6515 - 6523
  • Liestøl, Gunnar (2014). Along the Appian Way. Storytelling and Memory across Time and Space in Mobile Augmented Reality, In Marinos Ioannides (ed.),  Progress in Cultural Heritage. Documentation, Preservation and Protection.  Springer.  ISBN 978-3-319-13695-0.  24.  s 248 - 257
  • Liestøl, Gunnar (2014). Situated & Sensory Media between Centre & Periphery in Museum Mediation, In Harold Thwaites; Sarah Kenderdine & Jeffrey Shaw (ed.),  Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong.  IEEE conference proceedings.  ISBN 9781479972272.  15.  s 247 - 250
  • Liestøl, Gunnar; Morrison, Andrew & Stenarson, Tomas (2014). Visualization of Climate Change in situ, In Harold Thwaites; Sarah Kenderdine & Jeffrey Shaw (ed.),  Proceedings of the 2014 International Conference on Virtual Systems and Multimedia (VSMM), 9-12 December 2014 Hong Kong.  IEEE conference proceedings.  ISBN 9781479972272.  14.  s 251 - 256
  • Liestøl, Gunnar (2013). Topics of Innovation. Towards a Method of Invention and Innovation in Digital Media Design, In Tanja Storsul & Arne H. Krumsvik (ed.),  Media Innovations. A Multidisciplinary Study of Change.  Nordicom.  ISBN 978-91-86523-65-7.  Chapter 4.  s 61 - 74 Vis sammendrag
  • Liestøl, Gunnar & Freidlander, Larry (2013). Jerusalem's Holy Mount. On Palimpsestic Places in Situated and Sensory Media, In Alonzo C. Addison; Livio De Luca; Gabriele Guidi & Sofia Pescarin (ed.),  Proceedings of the 2013 Digital Heritage International Congress.  IEEE /Institute of Electrical and Electronics Engineers.  ISBN 978-1-4799-3169-9.  Section 2.  s 429 - 433
  • Liestøl, Gunnar & Morrison, Andrew (2013). Views, alignment and incongruity in indirect augmented reality, In Mark Billinghurst & Bruce Thomas (ed.),  Proceedings of 2013 IEEE International Symposium on Mixed and Augmented Reality – Arts, Media and HUmanities (ISMAR-AMH).  IEEEXplore.  ISBN 978-1-4799-2945-0.  Kapittel.  s 23 - 28 Vis sammendrag
  • Liestøl, Gunnar (2012). Solving the Centre–Periphery Problem in Cultural Heritage by Means of Situated Simulations', In Marinos Ioannides; Dieter Fritsch; Johanna Leissner; Rob Davies; Fabio Remondino & Rossella Caffo (ed.),  Progress in Cultural Heritage Preservation. 4th International Conference, EuroMed 2012, Limassol, Cyprus, October 29 – November 3, 2012. Proceedings.  Springer.  ISBN 9783642342332.  Kapittel.  s 618 - 627
  • Liestøl, Gunnar; Morrison, Andrew & Nitter, Amund (2012). Indirect Augmented Reality, Situated Simulations and Situated Learning, In Marco de Sa & Elisabeth Churchill (ed.),  Proceedings of the 2nd Workshop on Mobile Augmented Reality. Design, Prototyping and Evaluation.  Association for Computing Machinery (ACM).  ISBN 978-1-4503-1443-5.  artikkel.  s 23 - 27
  • Rasmussen, Terje; Liestøl, Gunnar; Doksrød, Anne & Ledas, Sarunas (2012). Sensory Media: Multidisciplinary Approaches in Designing a Situated & Mobile Learning Environment for Past Topics. International Journal of Interactive Mobile Technologies (iJIM).  ISSN 1865-7923.  6(3), s 18- 24
  • Liestøl, Gunnar (2011). Situated Simulations between Virtual Reality and Mobile Augmented Reality: Designing a Narrative Space, In Borko Furth (ed.),  Handbook of Augmented Reality.  Springer.  ISBN 9781461400639.  14.  s 309 - 321
  • Liestøl, Gunnar; Rasmussen, Terje & Stenarson, Tomas (2011). Mobile innovation: designing and evaluating situated simulations. Digital Creativity.  ISSN 1462-6268.  22(3), s 174- 186 . doi: 10.1080/14626268.2011.604639
  • Liestøl, Gunnar (2010). On Mobility, Localization and the Possibility of Digital Genre Design, In  Exploring digital design : multi-disciplinary design practices.  Springer.  ISBN 978-1-84996-222-3.  chapter 6.  s 171 - 189
  • Liestøl, Gunnar (2010). PowerPoint: Beyond Hardware and Software, In Andrew Morrison (ed.),  Inside Multimodal Composition.  Hampton Press.  ISBN 1-57273-958-4.  Chapter 3.  s 69 - 92
  • Liestøl, Gunnar & Rasmussen, Terje (2010). In the Presence of the Past. A field trial evaluation of a situated simulation design reconstructing a viking burial scene, In András Szücs & Alan W. Tait (ed.),  Media Inspirations for Learning. What makes the Impact?.  European Distance and E-Learning Network.  ISBN 978-963-06-9430-8.  42.
  • Morrison, Andrew; Stuedahl, Dagny; Mörtberg, Christina M; Wagner, Ina; Liestøl, Gunnar & Bratteteig, Tone (2010). Analytical perspectives, In  Exploring digital design : multi-disciplinary design practices.  Springer.  ISBN 978-1-84996-222-3.  chapter 3.  s 55 - 103
  • Liestøl, Gunnar (2009). Augmented Reality and Digital Genre Design – Situated simulations on the iPhone, In Marcus Tönnies (ed.),  IEEE International Symposium on Mixed and Augmented Reality 2009 Arts, Media and Humanities Proceedings.  IEEE conference proceedings.  ISBN 978-1-4244-5465-5.  Augmented Reality and Digital Genre Design – Situated simulations on the iPhone.  s 29 - 34
  • Liestøl, Gunnar (2009). Mission Dolores – Designing a Situated Simulation for the iPhone, In Siu Cheung Kong; Hiroaki Ogata & Hans Christian Arnseth (ed.),  Proceedings of the 17th International Conference on Computers in Education (ICCE 2009).  Asia-Pacific Society for Computers in Education (CD Rom).  ISBN 978-986-84735-3-9.  Mission Dolores – Designing a Situated Simulation for the iPhone.  s 635 - 637
  • Liestøl, Gunnar (2009). Narrative & Rhetorical Aspects of a Situated Simulation on the Oseberg Viking Ship, In M Auer (ed.),  Proceedings of the IMCL 2009.  International Association of Online Engineering.  ISBN 978-3-89958-479-0.  052.  s 324 - 326
  • Liestøl, Gunnar (2009). Situated Simulations: A Prototyped Augmented Reality Genre for Learning on the iPhone. International Journal of Interactive Mobile Technologies (iJIM).  ISSN 1865-7923.  3, s 24- 28 . doi: 10.3991/ijim.v3s1.963
  • Liestøl, Gunnar (2007). The Dynamics of Convergence & Divergence in Digital Domains, In Tanja Storsul & Dagny Stuedahl (ed.),  Ambivalence Towards Convergence. Digitalization and Media Change.  Nordicom.  ISBN 9789189471504.  Kapittel 9.
  • Liestøl, Gunnar (2007). The convergence of real space and hyperspace. Preflections on mobility, localization and multimodality in digital learning environments, In Craig Montgomerie & Jane Seale (ed.),  Proceedings of ED-MEDIA 2007. World Conference on educational multimedia, hypermedia & telecommunications.  Association for the Advancement of Computing in Education.  ISBN 1-880094-62-2.  Infrastructure: Methodologies for System Design.  s 1423 - 1430
  • Liestøl, Gunnar (2006). Building Digital & Multimodal Competencies among Teachers & Students, In Thomas C. Reeves & Shirley F. Yamashita (ed.),  Proceedings of E-Learn 2006.  Association for the Advancement of Computing in Education.  ISBN 1-880094-60-6.  -.  s 1665 - 1671
  • Liestøl, Gunnar (2006). Conducting genre convergence for learning. International Journal of Continuing Engineering Education and Life-Long Learning.  ISSN 1560-4624.  16(3/4), s 255- 270
  • Liestøl, Gunnar (2006). Dynamics of Convergence & Divergence in Digital Media & Learning, In Thomas C. Reeves & Shirley F. Yamashita (ed.),  Proceedings of E-Learn 2006.  Association for the Advancement of Computing in Education.  ISBN 1-880094-60-6.  -.  s 2902 - 2910
  • Liestøl, Gunnar (2006). Sammensatte tekster – sammensatt kompetanse. Digital kompetanse - Nordic journal of digital literacy.  ISSN 0809-6724.  1(4), s 277- 305
  • Liestøl, Gunnar (2005). Combinary Competence. Reflections on Multidisiplinary Approaches to Digital Media and Learning. Frontiers in Artificial Intelligence and Applications.  ISSN 0922-6389.  133, s 765- 771
  • Liestøl, Gunnar (2005). THE DELTA MODEL. Distribution of Multimodal Information when Designing Digital Genres for Learning, In Freddy Malpica (ed.),  The 3rd International Conference on Education and Information Systems: Technologies and Applications.  International institute of Informatics and Systemics.  ISBN 980-6560-34-5.  Kapittel.  s 171 - 176
  • Liestøl, Gunnar (2003). A Model for Digital Genre Development in Project Work, In Kar Tin Lee & Koren Mitchell (ed.),  The Second Wave of ICT in Education. Proceedings from the International Conference on Computers in Education 2003.  Association for the Advancement of Computing in Education.  ISBN 1-880094-51-7.  Pathways to Innovation.  s 550 - 555
  • Liestøl, Gunnar (2003). Fortelling, spill og læring, I: Knut Lundby (red.),  Flyt og forførelse. Fortellinger om IKT.  Gyldendal Akademisk.  ISBN 82-05-31520-5.  7.  s 181 - 193
  • Liestøl, Gunnar (2003). Gameplay � From Synthesis to Analysis (and Vice Versa), In Gunnar Liestøl; Andrew Morrison & Terje Rasmussen (ed.),  Digital media revisited : theoretical and conceptual innovation in digital domains.  MIT Press.  kapittel 14.  s 389 - 413
  • Liestøl, Gunnar (2002). Gameplay, In Annette W. Balkema & Henk Slager (ed.),  Concepts on the Move.  Lier an Boog. Series in Philosophy of Art and Art Theory, Amsterdam.  ISBN 90-420-1269-2.  s 111 - 113
  • Liestøl, Gunnar (2001). Figurativ versus verbal. Øvelser i læring og kommunikasjon i online 3D-omgivelser, I: Carsten Jopp (red.),  IKT og læring i humanistisk perspektiv. Utforsking av ny læringspraksis i høyere utdanning.  Cappelen Damm Akademisk.  ISBN 82-02-19915-8.  s 70 - 78
  • Liestøl, Gunnar (2001). Research into the development of digital media as an interdisciplinary field based in the sciences and the humanities, In  Tverrfaglighet og digitale medier.  Unipub forlag.  ISBN 82-8064-001-0.  s 41 - 56
  • Rasmussen, Terje & Liestøl, Gunnar (2001). Innledning, I: Gunnar Liestøl & Terje Rasmussen (red.),  Internett i endring.  Novus Forlag, Oslo.  ISBN 82-7099-344-1.  s 9 - 20
  • Liestøl, Gunnar (1999). Fra memex til world wide web, I: Bent von der Lippe & Odd Nordhaug (red.),  Medier, påvirkning og samfunn.  Cappelen Damm Akademisk.  ISBN 82-456-0760-6.  s 533 - 549
  • Liestøl, Gunnar (1999). I Vesterled med museklikk, I: Kristin Braa; Per Hetland & Gunnar Liestøl (red.),  netts@mfunn.  Tano Aschehoug.  ISBN 82-518-3938-6.  s 192 - 202

Se alle arbeider i Cristin

  • Liestøl, Gunnar; Ioannides, Marinos; Fink, E; Moropoulo, A; Hagedorn-Saupe, M; Fresa, Antonella; Rajcic, Vlatka & Grussenmeyer, Pierre (ed.) (2016). Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. Springer.  ISBN 978-3-319-48974-2.  289 s.
  • Hannemyr, Gisle; Liestøl, Gunnar; Lüders, Marika & Rasmussen, Terje (2015). Digitale Medier. Teknologi, anvendelser og samfunn. Universitetsforlaget.  ISBN 9788215025025.  217 s.
  • Liestøl, Gunnar; Fagerjord, Anders & Hannemyr, Gisle (2009). Sammensatte tekster. Arbeid med digital kompetanse i skolen. Cappelen Damm Akademisk.  ISBN 978-82-02-27826-7.  166 s.
  • Liestøl, Gunnar; Asbjørnsen, Dag; Totland, Geir & Aaberge, Albertine (2006). Mediemøter. Aschehoug & Co.  ISBN 82-03-33402-4.  264 s.
  • Liestøl, Gunnar; Morrison, Andrew & Rasmussen, Terje (ed.) (2003). Digital media revisited : theoretical and conceptual innovation in digital domains. MIT Press.  554 s.
  • Liestøl, Gunnar; Morrison, Andrew & Rasmussen, Terje (2003). Introduction. MIT Press.  11 s.
  • Liestøl, Gunnar & Rasmussen, Terje (2003). Digitale medier. En innføring. Universitetsforlaget.  ISBN 8215003591.  214 s.
  • Liestøl, Gunnar; Skov, Bjarne; Solum, Ove & Dahl, Hans Fredrik (2003). Mellom mediene. Unipub forlag.  ISBN 82-7477-138-9.  333 s.
  • Morrison, Andrew; Liestøl, Gunnar & Rasmussen, Terje (ed.) (2003). Digital Media Revisited: new media methods and theories. MIT Press.  554 s.
  • Frohnapfel, Dos; Grøgaard, Stian; Liestøl, Gunnar & Morrison, Andrew (2002). Artistic Language Games. Lier en Boog.  -111120 s.
  • Rasmussen, Tarald; Liestøl, Gunnar & Morrison, Andrew (ed.) (2002). Innovation: Media, Methods, and Theories. MIT-press, Cambridge.
  • Liestøl, Eva & Liestøl, Gunnar (2001). Perspektiver på dataspill og læring. Artikler og notater fra prosjektet 'Dataspill og didaktikk'. Unipub forlag.  ISBN 82-7947-014-X.  108 s.
  • Liestøl, Gunnar & Morrison, Andrew (2001). Tverrfaglighet og digitale medier. Unipub forlag.  ISBN 82-8064-001-0.  84 s.
  • Liestøl, Gunnar & Rasmussen, Terje (2001). Internett i endring. Novus Forlag.  ISBN 82-7099-344-1.  469 s.
  • Braa, Kristin; Hetland, Per & Liestøl, Gunnar (red.) (1999). Nettsamfunn. Tano, Oslo.
  • Braa, Kristin; Hetland, Per & Liestøl, Gunnar (red.) (1999). netts@mfunn. Tano Aschehoug.  ISBN 82-518-3938-6.
  • Hetland, Per; Braa, Kristin & Liestøl, Gunnar (red.) (1999). Nettsamfunn. Tano Aschehoug.  ISBN 82-518-3938-6.  326 s.

Se alle arbeider i Cristin

  • Ioannides, Marinos; Fink, Eleanor; Moropoulou, Antonia; Hagedorn-Saupe, Monika; Fresa, Antonella; Liestøl, Gunnar; Rajčič, Vlatka & Grussenmeyer, Pierre (2016). Preface. Lecture Notes in Computer Science.  ISSN 0302-9743.  10059 LNCS, s V- VII
  • Smørdal, Ole; Liestøl, Gunnar & Erstad, Ola (2015). Building ecologies for knowledge building.
  • Liestøl, Gunnar (2011). Learning through Situated Simulations: Exploring Mobile Augmented Reality.
  • Liestøl, Gunnar (2009). Douglas C. Engelbart, I: Søren Kolstrup (red.),  Medie- og kommunikationsleksikon.  Samfundslitteratur.  ISBN 978-87-593-0997-1.  Douglas C. Engelbart.  s 124 - 124
  • Liestøl, Gunnar (2009). Hypermedie, I: Søren Kolstrup (red.),  Medie- og kommunikationsleksikon.  Samfundslitteratur.  ISBN 978-87-593-0997-1.  Hypermedie.  s 198 - 198
  • Liestøl, Gunnar (2009). Hypertekst, I: Søren Kolstrup (red.),  Medie- og kommunikationsleksikon.  Samfundslitteratur.  ISBN 978-87-593-0997-1.  Hypertekst.  s 198 - 199
  • Liestøl, Gunnar (2009). Link, I: Søren Kolstrup (red.),  Medie- og kommunikationsleksikon.  Samfundslitteratur.  ISBN 978-87-593-0997-1.  Link.  s 286 - 286
  • Liestøl, Gunnar (2009). Node, I: Søren Kolstrup (red.),  Medie- og kommunikation leksikon.  Samfundslitteratur.  ISBN 9788759309971.  Node.  s 373 - 373
  • Liestøl, Gunnar (2009). Tim Berners-Lee, I: Søren Kolstrup (red.),  Medie- og kommunikationsleksikon.  Samfundslitteratur.  ISBN 978-87-593-0997-1.  Tim Berners-Lee.  s 39 - 39
  • Liestøl, Gunnar (2008). Situerte simuleringer og genreutvikling.
  • Liestøl, Gunnar (2008). Stories, Games, and Multidisciplinarity.
  • Liestøl, Gunnar (2008). The Possibility of Genre Design.
  • Liestøl, Gunnar (2008). Virtuell Formidling.
  • Liestøl, Gunnar (2006). Digital Genre Design.
  • Liestøl, Gunnar (2006). Sammensatte tekster – hvilken kompetanse.
  • Liestøl, Gunnar (2005). Construction & Interpretation. On Multidisciplinary Approaches to Digital Media Research and Development.
  • Liestøl, Gunnar (2005). Det utvidete tekstbegrepet. Hva er en sammensatt tekst?.
  • Liestøl, Gunnar (2005). Genreutvikling i digitale læringsarenaer.
  • Liestøl, Gunnar (2005). Kommentar til Espen Andersens innlegg 'Når forleggeren blir filter: Den digitale litteraturens marked'.
  • Liestøl, Gunnar; Berge, Kjell Lars & Ottosen, Rune (2005). Hvem eier bokens innhold. VG : Verdens gang.  ISSN 0805-5203.
  • Liestøl, Gunnar (2004). Convergence, Control & Creativity in Digital media.
  • Liestøl, Gunnar (2004). Making Genre Convergence (and Divergence Happen): Towards a Method for Genre Innovation in Digital Learning Environments.
  • Liestøl, Gunnar & Morrison, Andrew (red.) (2002). Tverrfaglighet og digitale medier.
  • Liestøl, Gunnar (2002). Digitale læremidler og dataspill.
  • Liestøl, Gunnar (2002). Digitale læringsobjekter og genredannelse.
  • Liestøl, Gunnar (2002). Digitale medier og dokumentasjonsvitenskap.
  • Liestøl, Gunnar (2002). Fortelling, spill og læring.
  • Liestøl, Gunnar (2002). Syntetisk¿analytisk tilnærming til genredannelse i digitale medier.
  • Liestøl, Gunnar (2002). The 3D Laokoon. Visual and Verbal in 3D Learning Environments.
  • Liestøl, Gunnar (2002). The Art of Intro. Developing Digital Genres for Learning.
  • Liestøl, Gunnar (2002). Tverrfaglige utfordringer i forskning og utvikling av digitale medier.
  • Liestøl, Gunnar & Rasmussen, Terje (red.) (2001). Internett i endring.
  • Liestøl, Gunnar (2000). Essays in Rhetorics of Hypermedia Design. Vis sammendrag
  • Liestøl, Gunnar (1999). Essays in Rhetorics of Hypermedia Design.
  • Liestøl, Gunnar (1999). Video on the Web. Continuity Linking and Narrative Flow.
  • Liestøl, Gunnar & Morrison, Andrew (1998). Making Sense of Multimedia Training.
  • Liestøl, Gunnar (1997). Design Issues in Multimedia.
  • Liestøl, Gunnar (1997). Fortellerformer i multimedia.
  • Liestøl, Gunnar (1997). Historisk bakgrunn for Internett og multimedia.
  • Liestøl, Gunnar (1997). Hypermedia design og komposisjon.
  • Liestøl, Gunnar (1997). Interaktive farger. Multimedia! : et magasin fra PC World Norge.  ISSN 0808-1646.
  • Liestøl, Gunnar (1997, 12. november). Internett og nye medier. [Radio].  NRK TO : Infinitiv Televisjon i samarbeid med KULT/NFR. Episode av den populærvitenskapelige TV-serien "Nautilus"..
  • Liestøl, Gunnar (1997). Linking and Reference in 3D Space.

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Publisert 12. sep. 2008 15:11 - Sist endret 24. okt. 2017 09:37

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