Objectives
Despite the promise of technology, there are lags in the textual realisation of rich multimodal communication.
INVENTIO looked at three levels of digital media: hardware, software and genre as meaningware. The project focused on genre in making meaning via digital media from a humanistic point of view.
The project was, among other things, about so-called positioned or site-based simulation. Standing in a place, cell phones can display information that is not there, whether it is past, hidden things or future. One can, for example, "see" the Oseberg ship on the phone the way we think it must have been before it was constructed 1,200 years ago.
Result
See a demonstration of prototypes of the Oseberg ship (YouTube)
Subprojects:
- Situerte simuleringer, Gunnar Liestøl.
- Textopia, Anders Sundnes Løvlie.
- Digital Media in Situ, Kjartan Müller.
- Narrahand, Andrew Morrison
Funding
The project was funded by the VERDIKT-programme at the Research Council of Norway (NFR).
Duration
2007–2011.